There are now two pages to the stage select screen, an Alpha page and an Omega page. This allows for 29 more stage slots.
The default page is the Omega page.
To get to the Omega page from the Alpha page, press “R”. To get to the Alpha page from the Omega page, press “L”.
Each page has altered graphics to show the player which page they are on.
Each page has a separate Random Stage Select list, which can be changed in the usual place. The default list is the Omega list and is accessed by going into the menu as normal, and the Alpha stage list is accessed by holding “L” while going into the menu.
Pressing “Start” to select a random stage selects a random stage from the current page. Highlighting “Random” and pressing “A” selects a random stage from either page.
If a random stage is selected, a siren plays if it is loading the Omega version and a chime sound is played is it is loading the Alpha version. This is useful for knowing which version of the stage is loading if pressing “A” on “Random”.
The default omega random stages are Princess Peach’s Flat, Kongo Jungle, Jungle Japes, Great Bay, Temple (Skyrule), Brinstar, Yoshi’s N64, Yoshi’s Island, Fountain of Dreams, Green Greens, Kongo Jungle N64, Cranky’s Treehouse, Mute City, Big Blue, Fourside, Mushroom Kingdom, Mushroom Kingdom II, Battlefield, Final Destination, Dreamland N64, Yoshi’s Story, Pokemon Stadium.
The default alpha stages are Fountain of Dreams, Battlefield, Whispy’s Battlegrounds, Dreamland N64, Yoshi’s Story, Pokemon Stadium.
Normal Melee Icicle Mountain
Princess Peach’s Castle
Normal Melee Princess Peach’s Castle
Normal Melee Rainbow Cruise
Normal Melee Kongo Jungle
Normal Melee Jungle Japes
Normal Melee Great Bay
Normal Melee Hyrule Temple
Yoshi’s Island N64
Normal Melee Yoshi’s Island N64 (moved to new spot so neutrals are all at the bottom row)
Normal Melee Yoshi’s Island
Fountain of Dreams
Mostly Normal Melee Fountain of Dreams except that if four players are selected, the laggy background elements are all disabled so that it is playable during doubles. What it looks like with four players:
Normal Melee Green Greens
Normal Melee Corneria
Normal Melee Venom
This is the “Snag The Trophies” bonus stage during Classic Mode
Normal Melee Brinstar
Normal Melee Brinstar Depths
Normal Melee Onett
Normal Melee Fourside
Normal Melee Mute City
Normal Melee Big Blue
Kongo Jungle N64
Normal Melee Kongo Jungle N64 (moved to new spot so neutrals are all at the bottom row)
Normal Melee Pokéfloats
Normal Melee Mushroom Kingdom
Mushroom Kingdom II
Normal Melee Mushroom Kingdom II
This is Melee Battlefield except with the platform heights reversed.
Whispy’s Battle Grounds
This is an altered version of Green Greens, similar in build to Pokémon Stadium.
All stage hazards removed
The two stage gaps removed that used to hold stage hazard blocks
Two platforms are situated in a similar fashion to Pokémon Stadium
Whispy Woods no longer blows wind on characters
Slants on ledges removed
Dream Land N64
Normal Melee Dream Land N64
Normal Melee Yoshi’s Story (moved to new location so that all neutrals are at the bottom)
Normal Melee Pokémon Stadium (moved to new location so that all neutrals are at the bottom)
Normal Melee Flat Zone (Moved to make space for Mount Olympus)
Omega Princess Peach’s Castle
Bullet bill removed
Princess Peach’s Flat
A flat version of Peach’s Castle
Spire in the middle removed
Bullet bill removed
Omega Kongo Jungle
Klap trap removed
Omega Jungle Japes
Water physics disabled
High Tide at Great Bay
A flat version of Great Bay
Left platform removed
Main platform lowered to right platform height
Modified version of top left portion of Hyrule Temple
Most of stage removed except for top left portion
Platform below inaccessible due to rocks placed there
Slight wall above lower platform removed
Omega Yoshi’s Island N64
Turned into a neutral/counterpick stage with the removal of some stage elements.
Cloud platforms removed
Top platform removed
Remaining platforms reposition to be symmetrical
Omega Yoshi’s Island
A more competitive version of Yoshi’s Island.
Walkoff and right side of stage removed
Normal spinning block removed
Spinning blocks placed on the right side of stage
Omega Fountain of Dreams
Side moving platforms removed
Omega Green Greens
Whispy no longer blows wind
Great Fox gun disabled
The crazy version of Corneria in adventure mode
Many more Arwings and lazers
Great Fox guns shoots more often
Omega Mount Olympus
A version of the snag the trophies stage that’s more competitive
Ledges are grabbable
Middle platform removed
Top platform added
Side humps removed
Omega Brinstar Depths
Stage no longer rotates
Drugstore platforms removed
Turned into a neutral stage, similar to Smashville in Brawl.
Only one building (the Monotoli building) remains. It is a large width, similar to Battlefield or Final Destination
A single platform exists above the building. It is held up by a crane and moves vertically and horizontally
Omega Mute City
Omega Big Blue
A more competitive version of Big Blue.
All cars removed except for the first one, and it doesn’t go away
Omega Kongo Jungle N64
A simplified version of Jungle Japes
Side platforms removed
Floor cannot be jumped through
More solid ledges
Omega Mushroom Kingdom
A simplified version of Mushroom Kingdoms
Side floors removed
All blocks except for two groups removed
Omega Mushroom Kingdom II
A simplified version of Mushroom Kingdoms II
Side floors removed
Middle platform significantly lengthened
Normal Melee Battlefield
Normal Melee Final Destination except no more background transitions (disables screen rumble)